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Key lights

Every key has a single-colour light that tells you what the key can do right now. There are only three states, plus blinking:

offnothing there
half litsomething there, not chosen
fully litchosen, or happening
blinkingwaiting

Off, half lit, fully lit, blinking​

The screen and the key lights at that moment
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  1. 1Selected step
  2. 2Empty step: off
  3. 3Has notes: half lit
  4. 4Selected: fully lit
  5. 5This step's note: fully lit
  6. 6Can sound: half lit
SEQ note page on step 5: off, half lit and fully lit in one picture.
StateMeansExamples
offnothing therean empty step, a key that cannot sound (a piano gap, a locked note outside the scale), a function this screen does not have, a send that is off
half litsomething there, not chosena step with notes, a key that sounds, an option, a parameter, an action you can run, an existing pattern
fully litchosen, or happeningthe selected step, the focused parameter, the current page / scene / track / pattern, a held or sounding key, the playhead, a switch that is on (mute, solo, sequencer on)
blinkingwaitinga queued pattern, a cued song row, OK in a confirmation, PLAY while recording is armed, the STEP view's write cursor
01

STEP view: the write cursor blinks.

02

A queued pattern: waits for the loop to finish.

03

Record armed: PLAY blinks.

note

Each key has 16 real brightness levels (driven by the device's hardware layer, CardenzaHAL). The eye does not see brightness linearly, so the firmware gamma-corrects every level first; the KEY LED setting dims them all together. The interface uses three: "half lit" is the dimmest glow a key has (1/15 of the time), "fully lit" is 100 %. No in-between levels, and no animation ever lights a key that should be off. The 8 edge keys never glow brighter than half lit: their full state shows on the screen's edge strips (see Screen edges follow the key lights).

Lights on each screen​

01

SEQ note page: empty steps off, steps with notes half lit, selected ones fully lit, the playhead runs across fully lit.

02

PATTERN: existing patterns half lit, the one in use fully lit, a queued one blinking.

03

INSTR parameter pages: parameters half lit, the focused parameter fully lit, empty cells off.

04

SESSION: each track's current pattern fully lit, the others half lit, queued ones blinking.

05

MIX: the selected track fully lit; mute / solo / sequencer fully lit when on, half lit when off.

06

Holding ESC / TAB / CTRL: the current item fully lit, the others half lit; the pads all off.

07

Holding FN: the menu items on the GRID, the letters of the items and the quick controls half lit; everything else off.

08

SETUP settings pages: settings half lit, the focused one fully lit.

ScreenGRID lights
SEQ note pagethe page on screen: empty steps off, steps with notes half lit, selected ones fully lit, the playhead runs across fully lit, steps beyond the pattern's length off; in the STEP view the write cursor blinks
SEQ DRUMSthe chosen drum's hits fully lit, steps with only other drums half lit, empty steps off
SEQ PATTERNexisting patterns half lit, the one in use fully lit, a queued one blinks; NEW and empty slots off
SEQ TRACKthe four settings half lit, the focused one fully lit
RECORD panelsettings half lit, REC and SNAP fully lit when on, the focus fully lit; takes half lit
INSTR parameter pages (CHORD and ARP too)parameters and actions half lit, the focused parameter fully lit (HOLD fully lit while on), empty cells off
TAPE SESSIONeach track's current pattern fully lit, the others half lit, queued ones blink
TAPE SONGcells with a pattern half lit, -- off, the selected cell and the playing row fully lit, a cued row blinks
TAPE MIXthe selected track fully lit; mute / solo / sequencer fully lit when on, half lit when off
TAPE SENDS · FXsends that are on half lit, off ones off, the focus fully lit; FX: parameters half lit, the focus fully lit
SETUP PROJECTactions half lit, the focused BPM / SWING fully lit, PLAY fully lit in SONG
SETUP FILESoff (choose with ADD / SUB)
SETUP KEYS · SYSTEMsettings half lit, the focus fully lit (with KEY LED focused the pads are the brightness ramp)
holding ESCfour columns, one per scene: the current scene fully lit, the other three half lit (column 1 is SETUP); the pads all off
holding TAB / CTRLthe keys the map accepts: the current one fully lit, the others half lit; the pads all off
holding FN / the FN menumenu items half lit, a switch that is on fully lit, unavailable items and empty cells off
a parameter cell heldthe pads are its values: one key per value half lit, the current value fully lit
text entrycharacter keys half lit; erase, OK and space half lit
  • The pads are always the current track's keyboard: keys that sound half lit, held and sounding keys fully lit (with the other notes of a chord, the arpeggiator's note and the notes the sequencer plays on this track), keys that cannot sound off (see Keyboard layouts). In SEQ the notes of the selected step, or while playing those of the playing step, are fully lit.
  • Drum tracks are the one exception to the three levels: at rest the pad columns glow a little brighter towards the top row (harder), and a hit lights its column from the bottom up to its row.
  • The four left keys: ESC, TAB and FN half lit, CTRL half lit when the screen has pages; a held key fully lit; FN fully lit while its menu is kept open (TAB and CTRL are off then, as in every pop-up). Just after a track change only the key of that track's row lights for a moment (T1 = ESC row … T4 = CTRL row).
  • Right side: ADD / SUB half lit when there is something to change, OK half lit when it has an action (fully lit in the SEQ STEP view), PLAY half lit when stopped, fully lit when playing, blinking while recording is armed.

While FN is held the whole keyboard shows what FN can do on this screen:

KeysWhile FN is held
GRIDthe menu: available items half lit, a switch that is on fully lit, unavailable items and empty cells off
PADSthe letters of the available items (C V X Q D, S T) and the quick controls 6 7 8 Y U I half lit; every other pad off
ESC TAB CTRLESC and TAB half lit; CTRL half lit when the scene has more than one page
↑← ↓SUB ↵OK ▶PLAYADD / SUB half lit; OK half lit where the screen has an FN+↵OK; PLAY half lit, fully lit while recording is armed

Screen edges follow the key lights​

The 4 + 4 strips on the screen's left and right edges are the lights of the 8 edge keys: each strip reads its key's light at that moment. The edge keys themselves glow at most half lit, so fully lit shows only on the strip.

The screen and the key lights at that moment
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  1. 1ESC strip
  2. 2T2 row: fully lit = solid
  3. 3FN strip
  4. 4CTRL strip
  5. 5ADD
  6. 6PLAY
  7. 7The new track's row
  8. 8Off
Just after TAB to T2: for a moment only the second left key lights, and its strip on screen turns solid.
Key lightScreen strip
offvery faint
half lit30 % dither
fully litsolid (the right-hand glyph turns black)

Holds, the track hint, maps and blinking always match between screen and keys. The right strips also say more: the ADD / SUB glyphs show what they do here (+ −, arrows, erase), and the PLAY strip is green while playing and red while recording is armed.

tip

When nobody plays (no key for 4 seconds), every 10 seconds a light runs down both edges: each row's left and right key lights and screen strips rise and fall together, so you see at a glance that the screen's edge strips are the keys beside them.

Brightness and the light test​

KEY LED (0–15) on SETUP's SYSTEM page is the overall brightness of all key lights.

The screen and the key lights at that moment
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  1. 1KEY LED brightness
  2. 2Master volume
  3. 3Screen brightness
  4. 4Off
  5. 5Half lit: the dimmest glow
  6. 6Each brighter than the last
  7. 7Fully lit
KEY LED focused: from left to right the pads are a brightness ramp, dark to bright.
01HOLDESC+9G1

Hold ESC and press a key of GRID column 1: 0 SETUP.

02HOLDCTRL+=G4

Hold CTRL and press G4: the SYSTEM page.

030G2

Tap KEY LED: the pads become a brightness ramp. ↑← / ↓SUB set the overall brightness.

warning

If every column of the ramp looks equally bright, the light dimming is not working.